﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

//By Hans Peter Arnt
namespace WAVEZ
//prog +-
// O Estagio1 do jogo.
{
    class Estagio1:SceneBase
    {
        //Obgeto3D cenario;
       

        public override void start()
        {
            //poe aqui

        }
        public override void update()
        {
            //poe aqui
        }
        public override void draw(SpriteBatch spriteBatch)
        {
           //no 2D
            //desenhar Estagio1
           
            

        }
        public override void terminate()
        {
            //poe aqui
            
        }
    }
    
}
